Where's
Ultra heading?
You may have already realised that Ultra has
not been developed in the mould of most other
games. Early on in the game's development, it
was decided to stage releases of the game so that
although complete and ready to play at release
1, it would get better and better with more and
more additions as time progressed. This stands
in stark contrast to practically every other game
where there is normally just a single release,
which are then sometimes followed by bug fixes if you are lucky, or nothing at all as is more commonly the case.
Ultra however, is an evolution.
With this progressive nature of development in
mind, you might be curious about where the game
is heading in the months to come - and this is
where you can find out.
With the game now two years in production and much of the development work already done, we're now going to really go to work on improving the visuals for the game, providing a few different zones or sectors of play, each with its own unique style and very much rooted in the vein of the demo scene.
Our intention, is to make Ultra an interactive and addictive demo of the future.
Quarter 2 2007
Sector 5 background visuals
Sector 6 background visuals
Screen saver edition
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